Sven Sauer lives in Berlin and has been working as a digital artist for international film productions for 15 years.
Among others, he was involved in productions like Hugo Cabret, Atomic Blonde, Oblivion, and Lars von Triers’ Melancholia. His works were awarded several times, including an Emmy. Since the 2nd season he has been working for Game of Thrones. He is responsible for the development of Dragonstone, Harrenhal, and others.
For 8 years, Tobias Mannewitz has been living and working in Berlin as a creative director at the design studio KARAKTER for international Entertainment and Media productions.
Some of his most remarkable projects are the highly awarded game Horizon Zero Dawn, Ryse: Son of Rome, the series Anno, and many more. He was also involved in India’s mega-production Baahubali 2.
He worked on the VFX-Design for season 2-6 of Game of Thrones. Astapor, Yunkai, Braavos and King’s Landing were mainly designed by him, but also Dragonstone, Deepwood Motte, and the Sacral building Sept of Baelor. He was awarded with two Emmys for his amazing work.
Alexander Mink lives and works in Mainz/Wiesbaden/Frankfurt/Berlin for 8 years as a motion designer / digital artist for international clients from the advertisement, software, and automotive industry.
Benjamin Höllrigl has been living and working as a digital artist for international film productions in Stuttgart for 5 years. He’s worked on series and films like Justice League, Westworld, Star Trek Discovery, and the Shanara Chronicles. He’s been working on Game of Thrones since the 4th season. His main designs are Braavos and Kings Landing.
Benjamin Schulte has lived and worked in Berlin for 3 years as a freelance concept designer and illustrator for international film productions and computer games.
For example, he worked on productions like Independence Day: Resurgence and Bahubali 2.
In the 7th season of Game of Thrones, he was involved in the development of Dragonstone and on VFX concepts for scenes in Casterly Rock as well as King’s Landing.
Benjamin Nowak has been living in Vancouver and working as a digital artist for international film productions for 5 years.
He was involved in films like Oblivion, Ready Player One, and Avengers: Infinity
War. He was awarded with a VES for his work on Spike Jonze’s Kenzo World. In season 3 of Game of Thrones, he was responsible for the development of Yunkai.
Chris Sanchez lives and works as a digital artist for the film industry in Los Angeles.
He received his BFA in illustration from the Ringling College of Art and
Design in Sarasota, FL. As a concept artist / matte painter / designer, Chris has worked
on films like Avengers Infinity War, Spider-man Homecoming, Blade Runner 2049,
Dr. Strange, Ant-Man 2, and Cloud Atlas. In 2010, Chris worked as a lead designer on
the title sequence for the first season of Game of Thrones.
For 2 years, Claudio Pilia has been living and working as a digital artist for international
Film productions in Stuttgart. He worked on films and series like Justice League, Game of Thrones, and The Walking Dead. For Game of Thrones, he started working on the 7th season and was responsible for the development of Dragonstone and the Dragonpit.
Daniel Alekow has lived and worked as a concept artist for international film productions/computer games in Berlin for 8 years. He worked on the game Albion Online.
In addition, he worked on the computer game Game of Thrones – Seven Kingdoms for 3 years, and was responsible for the Design of buildings and castles.
Dziga Kaiser, born in Berlin, works as a digital artist for international film productions, advertisement, and computer games for 8 years now. He was involved in projects like Black Panther, Guardians of the Galaxy, and Avengers and was awarded an Emmy. Since Season 3, he’s been working for Game of Thrones and was responsible for the development of King’s Landing and Yunkai.
Emmanuel Shiu has been working as a Digital Artist for international film productions for 15 years. He was involved in productions like Blade Runner 2049, Thor Ragnarok, and
Ready Player one. Since Season 5, he has been working on Game of Thrones. He was responsible for the development of Stannis’s camp and battle of winterfell.
Location: Sarnath , The Palace of a Thousand Rooms
For 9 years, Eve Ventrue has lived and worked close to Stuttgart as a concept artist and illustrator for international film productions and computer games. Some of her main projects were films like Logan, Ready Player One, Wonder Woman, and Aquaman.
Sind 22 years, Fabian Schempp lives and works as designer, concept developer, illustrater and animator for various publications and computergames, for example Jack Keane 2 from Deck 13 and Das Schwarze Auge from Ulisses Spiele and Tristoy from Uniworlds Game Studios.
Falk Boje, born in Germany, has now been living and working in Vancouver for 4 years. As a lead generalist, he specializes in creating photorealistic landscapes and environments for international film productions such as Star Wars: Episode VIII – The Last Jedi, A Wrinkle in Time, Independence Day: Resurgence, Oblivion, and Hugo Cabret. Since Season 2, he worked for Game of Thrones on “Fist of the First Men” and “Beyond the Wall,” which were awarded with the Visual Effects Society Award (VES) in 2011. In Season 3, he was part of the team to bring the desert city Yunkai into life.
For over ten years, Floris Didden (The Netherlands) has been working as a concept artist
and art director in the game and film industry.
Notably, he was responsible for designing locations such as Dragonstone, Oldtown,
and Eastwatch-by-the-Sea for HBO’s Game of Thrones, as well as world development for
Guerrilla Games’ Horizon: Zero Dawn.
He was recognized by the Academy of Television Arts & Sciences for his contribution to
the VFX Emmy Award won by Game of Thrones.
Henrik Zähringer works as a digital artist for international film productions, advertisement, and TV-and gaming industry since 1999. He was involved in productions like Black Panther, Atomic Blonde, and Underworld Awakening. He specializes in digital matte paintings and 3D environments. He’s been living and working in Berlin for 7 years.
Jan Adamczyk joined the Trixter Team in 2017 as VFX Supervisor. His most recent work
include “Jim Button and Luke the engine driver,” “Berlin Station,” and “Fear of the walking
dead.” Jan studied at Hochschule der Medien in Stuttgart. After university, he moved to London to work for Framestore and after 4 years back to Germany to join Pixomondo.
He was nominated numerous times for industry awards including VES, Hollywood Post
Alliance, and the German Academy for television.
In 2017, he won the “Best VFX/Animation” Award at the German Academy for Television
for his work on “The same sky.”
Jan Adamczyk worked on Season 2 of Game of Thornes. As Compositing Supervisor at
Pixomondo Berlin, he was responsible for the VFX look of Episode 09 Blackwater.
Since 2003, Jan Burda works in the VFX industry. Since then he realized Ober 60 feature films for cinema and TV. Some of his greatest works during his career are Game of Thrones, Grand Budapest Hotel and Pacific Rim. For the series Game of Thrones he worked on 6 seasons and 29 episodes. 2015 he was awarded with a VES Award for his work on Braavos in the category „Outstanding Digital Environment in a TV series“. Specific scenes on which he worked, are for example the birth of the shadow creatures, Joffrey´s Wedding, Arya leaves Westeros, Daenerys sails to Westeros, Euron sails to Kings Landing.
Since 2018 he is the vicarious head of VFX section at the German Filmacademie.
For 22 years, Jimmy P. Duda has been living and working as a digital artist for international film productions, commercials, and events in Berlin.
Productions like Black Panther, Guardians of the Galaxy 2, and Spiderman:
Homecoming are in his portfolio. His work for some of these projects were nominated for an Oscar (Academy Award Best VFX).
Kirill Barybin lives in Berlin. For 3 years, he’s worked as a concept artist for international game productions.
Together with the Berlin based design studio KARAKTER, he worked on games like Call of Duty: Black Ops 3, Middle Earth: Shadow of War and Game of Thrones: Seven Kingdoms.
Kristin Johnson (USA) has been a digital artist working in the post production industry
for over 15 years. Highly skilled in environment creation, she has contributed to many high profile episodic and feature projects including Game of Thrones, Walking Dead, Mad Men, Red Dawn, Pacific Rim, and Marvel’s Superman and Spiderman franchises.
She has received 3 Primetime Emmy nominations in the visual effects category.
Kristin worked on Game of Thrones Season 4. She was responsible for the matte painting creation of the city of Meereen Entry Gates and exterior scenes.
Manuel Grad has been working as Head of Environment for international film productions and series for 2 years. He contributed to Justice League, Fast & Furious, and Power Rangers.
Since Season 7, he’s worked for Game of Thrones.
Since year 2000, Marco Iozzi, of Italian nationality, has been working in the Entertainment
industry as a 3D artist first, then moving to Look Development, and finally Matte
Painter / Concept Artist.
He has been involved in TV and Film shows like Harry Potter, Sherlock Holmes, Immortals,
Elysium, Game of Thrones, Black Sails, American Gods, and Lost in Space.
In 2008, he won the Visual Effects Society Award for Best VFX in a Broadcast Series.
He has been working on Game of Thrones on different digital environments and set extensions since Season 4.
Marco Wilz lives and works as a matte painter and digital environment artist for international film productions such as Oblivion, Independence Day, 2012, and Hugo.
His works were awarded with one Oscar and 2 Emmys.
Since Season 2, he’s worked for Game of Thrones. He was involved in the development and design of Quarth, Pike, and Redkeep.
Martin Höhnle has been working as a digital artist for international film and game productions in Germany, England, Singapore, and Shanghai for 8 years. He was involved in projects like Rouge one, Transformers, and Hugo Cabret. Some of his work was nominated and awarded with an Oscar for Best Visual Effects. He been working for Game of Thrones since Season 2 and is responsible for Harrenhall and Kingslanding.
For 10 years, Matt Conway (USA) has worked in the commercial, game, television, and
film industries. Notable projects include: “Avatar,” “Game of Thrones,” “The Avengers,” “Guardians of the Galaxy: Vol 2,” and “Westworld: Season 2.”
He was nominated for a Prime Time Emmy for his work on “DaVinci’s Demons.”
He worked on Game of Thrones Seasons 5 and 6, and amongst others, was responsible
for the development of locations such as Valeria, Meereen and Vaes Dothrak.
Max Rieß is a German based VFX Artist and has been working in the industry for over 10 years. In the beginning, at Pixomondo, he worked on films like Melancholia, Super8, der
Medicus, and Martin Scorceses´ Oscar awarded film, Hugo Cabret. During his time in Los Angeles he became specialized in matte painting, 3D Environments, Look Development and Concept.
For the Oscar nominated film Star-Trek Into Darkness, he developed the look and the planet Kronos. Since 2015, Max Rieß has been living with his family in Frankfurt. He’s worked for Game of Thrones since Season 5. His work on Drogons Lair was nominated for the VES Award in 2016. In addition, Max Rieß was responsible for the development and re-creation of Dragonstone in Season 7.
For 10 years, Nick Ainsworth (based in London) has worked as a concept designer and
art director for international film and TV productions. He has been involved in projects like Star Wars: The Last Jedi, Game of Thrones (Seasons 2 – 7) and Avengers: Age of Ultron. For his work on the HBO production of ‘Game of Thrones’ he was awarded with 3
Art Directors Guild of America awards and 3 Emmys. Amongst others, he was responsible
for the development of Dragonstone Audience Hall, The Great Pyramid of Mereen,
The Hall of Faces, and the House of Black and White.
Pablo Dominguez Aguilar, from Spain and living in London, UK, works as a Concept Artist and Matte Painter for the Film and TV industry.
He was involved in productions for studios like MARVEL STUDIOS, DreamWorks Animation TV, Game of Thrones at ELRANCHITO LTD, and MPC Advertising, and working for Industrial Light & Magic.
His work on the team at El Ranchito for the productions for Game of Thrones Season
7 was awarded with the 16th VES Award for Outstanding Created Environment in an Episode,
Commercial, or Real-Time Project.
Since Season 7, he has been working on Game of Thrones. Amongst others, he is responsible for the development of The Frozen Lake as Matte Painter on the episode “Beyond the Wall.”
Philipp Scherer has lived and worked as a concept artist for international film and game productions in Berlin for 5 years. He’s worked on Horizon:Zero Dawn, Middleearth: Shadow of war, and Call of Duty: Black Ops. Since Season 7, he has been working in the art department of Game of Thrones and is responsible for the development of Winterfell and Euron’s ship Silence.
René Aigner (Germany) has been a freelance illustrator for over 10 years.
His work spans from book covers and illustrations to assets for mobile and browser games to Visual Development for games and film productions. René was the illustrator for the city Asshai in the illustrated book Westeros: The world of Ice and Fire.
René Borst, born in Germany and currently living and working in Wellington, New Zealand, is a digital matte panier for international film productions, such as: Avatar, Hugo, The Hobbit, War For The Planets Of The Apes, Justice League, and Rampage. He worked for Game of Thrones in Season 2/4/5/6 and was awarded with 2 VES Awards in the category “Outstanding Created Environment“ for Pyke and Braavos.
He was involved in the development of Dragonstone, Harrenhal, and Pyke in Season 2, Molestown, Braavos, and The Eyrie in Season 4, Braavos, Kings Landing in Season 5,
and Horn Hill in Season 6.
Coming from a traditional art background, Simon Robert started working as a digital
concept artist more than 10 years ago, most specifically in the computer games industry
and in film production. He worked on game titles such as Ryse: Son of Rome, Killzone
Shadowfall, Horizon, and Sudden Strike 4 and in 2013, together with Karakter Design Studio, he started working on the HBO series, Game of Thrones. He’s been involved with Game of Thrones since Season 4 and finished with Season 8. His work for the Season 4 production of Game of Thrones was awarded with a Primetime Emmy award for outstanding special and visual effects. Among others, he was responsible for previsualizing key battle events (Wildlings attack of the Wall, Season 4, Hardhome Beach, Season 5, Battle of the Bastards Season 6, etc.), but also character designs (Wight designs), and architectural elements (Bloody Gate). Designing special effects was also a key task throughout the seasons (e.g. explosions, damage effects).
Since 2011, Simone De Salvatore (Italy) has been living and working in Germany as a Matte Painter/Concept Designer for international film productions. He was involved in productions like The Grand Budapest Hotel, Cloud Atlas, Ridley Scott’s Exodus: Gods and Kings, Snowpiercer, Captain America: the Winter Soldier, Independence Day 2, and more. His work for The Grand Budapest Hotel was awarded with the Oscar for Best Production Design in 2015. He worked on Season 7 of Game of Thrones. Among others, he was responsible for the
development of Casterly Rock, High Garden, and King’s Landing.
Sven Martin has spearheaded many projects as visual effects supervisor with over 18 years of experience in the VFX industry. His work includes national and international work like Star Trek Into Darkness, The Amazing Spider Man, The Hunger Games, Super 8, Justice League, Fast Five, Sucker Punch, Iron Man II, Melancholia and the Academy Award winning Hugo.
His work on the hit HBO series Game of Thrones has garnered him two Primetime
Emmy Awards and three VES Awards. Sven has been involved in the creation and development of the beloved dragons as they’ve grown from their initial debut in Season 2 to their current form. After a successful 4-year period as a freelance compositor, 3D-Artist, and VFX Supervisor, Sven joined PIXOMONDO Frankfurt in 2008, where he is currently both CCO and VFX Supervisor. Sven has worked with prominent international directors including J.J. Abrams, Jon Favreau, Roman Polanski, Martin Scorsese, Zack Snyder, Steven Spielberg, and Lars von Trier.
Thomas Galad lives in Mainz and has been working as a matte painter for 8 years. He worked on films like Justice League, Super 8, and Star Trek (series). Since the 7th Season, he’s worked for Game of Thrones, mainly for the development of Casterly Rock.
Tom Hiebler has been working in the VFX industry for over 20 years. He’s primarily worked as a matte painter, concept environment artist in projects like Black Panther, Guardians of the Galaxy 2, Star Trek Beyond, Captain America 3: Civil War, Terminator Genisys, The Hunger Games: Mockingjay – Part 2, Avengers Age of Ultron, Cloud Atlas, Harry Potter and the Deathly Hallows, and many more. In addition, Tom came up with the environment concept for Horizon: Zero Dawn and other computer games. Many of his works were awarded with an Academy Award for Visual Effects.
For over 20 years, Ulrich Zeidler has lived and worked in Cologne as an entertainment designer for international film productions and game productions. His exemplary projects include Ready Player One, The Grand Budapest Hotel, and Bridge of Spies. His work for The Grand Budapest Hotel was awarded with an Academy Award and ADG Award. The work for Bridge of Spies was nominated for an Academy Award and awarded with the ADG Award.
He is working on the 8th Season of Game of Thrones where he is responsible for the development of Kings Landing and Winterfell.
Adrian Wilkins has been living and working as a digital artist for international
film productions/computer games in Berlin for 7 years. Among others, he was involved in creating the games Call of Duty, League of Legends, and Horizon: Zero Dawn. He has been working for Game of Thrones since the 2nd season.